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Toys and Games Market to grow by USD 50.73 billion from 2020 to 2025|3D Printing is a New Trend Fueling the Market |Technavio – PR Newswire

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The toys and games market report by Product (activity and ride-on toys, infant and pre-school toys, games and puzzles, plush toys, and others), Distribution Channel (offline distribution channel and online distribution channel), and Geography (North America, Europe, APAC, South America, and MEA)
NEW YORK, June 1, 2022 /PRNewswire/ — The toys and games market is expected to grow by USD 50.73 billion, progressing a CAGR of 6.70 % between 2020 and 2025, according to Technavio’s latest market report. 3D printing is a new trend in the market, which is acting as a challenge for toy manufacturers and license providers as consumers can obtain 3D prints of their favorite toy characters any time they want. There is also an inherent risk that this technology will increase the market for collectible and toy counterfeits and violate copyright and trademark infringements. 3D printers are likely to become increasingly affordable over the coming years. Thus, licensors are trying to protect their products and figuring out methods to legitimize do-it-yourself merchandise and toys and derive revenue from them. Many market players are introducing 3D printing tools for building and modifying toys at home. Such innovations in 3D printing are expected to propel the growth of the market focus during the forecast period.
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The competitive scenario provided in the Toys and Games Market report analyzes, evaluates, and positions companies based on various performance indicators. Some of the factors considered for this analysis include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, growth in market share, etc. Don’t wait, Make a strategic approach & boost your business goals with our Toys and Games Market Forecast Report –  Buy Now!

Toys And Games Market: Major Growth Drivers

The toys and games market growth is expected to be driven by the following factors:
Toys And Games Market: Vendor Analysis
The toys and games market is fragmented and the vendors are deploying various organic and inorganic growth strategies to compete in the market. The toys and games market report also offers information on several market vendors, including Atlas Games, Clementoni Spa, Franckh-Kosmos Verlags-GmbH, and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd., and VTech Holdings Ltd. among others.
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Toys And Games Market Scope
Report Coverage
Details
Page number
120
Base year
2020
Forecast period
2021-2025
Growth momentum & CAGR
Accelerate at a CAGR of over 6.70%
Market growth 2021-2025
USD 50.73 billion
Market structure
Fragmented
YoY growth (%)
5.11
Performing market contribution
North America at 31%
Competitive landscape
Leading companies, competitive strategies, consumer engagement scope
Companies profiled
Atlas Games, Clementoni Spa, Franckh-Kosmos Verlags-GmbH and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd., and VTech Holdings Ltd.
Market Dynamics
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for forecast period.
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
Key Topics Covered:
1. Executive Summary                         
2. Market Landscape                            
               2.1 Market ecosystem             
                              Exhibit 01:  Parent market
                              Exhibit 02:  Market characteristics
               2.2 Value chain analysis           
                              Exhibit 03: Value chain analysis: Leisure products
                              2.2.1 Inputs
                              2.2.2 Inbound logistics
                              2.2.3 Operations
                              2.2.4 Outbound logistics
                              2.2.5 Marketing and sales
                              2.2.6 Service
3. Market Sizing                      
               3.1 Market definition
                              Exhibit 04:  Offerings of vendors included in the market definition
               3.2 Market segment analysis  
                              Exhibit 05:  Market segments
               3.3 Market size 2020 
               3.4 Market outlook: Forecast for 2020 – 2025 
                              3.4.1 Estimating growth rates for emerging and high-growth markets
                              3.4.2 Estimating growth rates for mature markets
                              Exhibit 06:  Global – Market size and forecast 2020 – 2025 ($ billion)
                              Exhibit 07:  Global market: Year-over-year growth 2020 – 2025 (%)
4. Five Forces Analysis                         
               4.1 Five Forces Summary         
                              Exhibit 08: Five forces analysis 2020 & 2025
               4.2 Bargaining power of buyers            
                              Exhibit 09: Bargaining power of buyers
               4.3 Bargaining power of suppliers        
                              Exhibit 10: Bargaining power of suppliers
               4.4 Threat of new entrants     
                              Exhibit 11: Threat of new entrants
               4.5 Threat of substitutes          
                              Exhibit 12: Threat of substitutes
               4.6 Threat of rivalry   
                              Exhibit 13: Threat of rivalry
               4.7 Market condition 
                              Exhibit 14: Market condition – Five forces 2020
5. Market Segmentation by Product              
               5.1 Market segments
                              Exhibit 15: Product – Market share 2020-2025 (%)
               5.2 Comparison by Product    
                              Exhibit 16: Comparison by Product
               5.3 Activity and ride-on toys – Market size and forecast 2020-2025       
                              Exhibit 17:  Activity and ride-on toys – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 18:  Activity and ride-on toys – Year-over-year growth 2020-2025 (%)
               5.4 Infant and pre-school toys  – Market size and forecast 2020-2025   
                              Exhibit 19:  Infant and pre-school toys  – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 20:  Infant and pre-school toys  – Year-over-year growth 2020-2025 (%)
               5.5 Games and puzzles – Market size and forecast 2020-2025  
                              Exhibit 21:  Games and puzzles – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 22:  Games and puzzles – Year-over-year growth 2020-2025 (%)
               5.6 Plush toys – Market size and forecast 2020-2025    
                              Exhibit 23:  Plush toys – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 24:  Plush toys – Year-over-year growth 2020-2025 (%)
               5.7 Others – Market size and forecast 2020-2025          
                              Exhibit 25:  Others – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 26:  Others – Year-over-year growth 2020-2025 (%)
               5.8 Market opportunity by Product     
                              Exhibit 27: Market opportunity by Product
6. Market Segmentation by Distribution channel                    
               6.1 Market segments
                              Exhibit 28:  Distribution channel – Market share 2020-2025 (%)
               6.2 Comparison by Distribution channel           
                              Exhibit 29:  Comparison by Distribution channel
               6.3 Offline distribution channel – Market size and forecast 2020-2025  
                              Exhibit 30:  Offline distribution channel – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 31:  Offline distribution channel – Year-over-year growth 2020-2025 (%)
               6.4 Online distribution channel – Market size and forecast 2020-2025  
                              Exhibit 32:  Online distribution channel – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 33:  Online distribution channel – Year-over-year growth 2020-2025 (%)
               6.5 Market opportunity by Distribution channel            
                              Exhibit 34:  Market opportunity by Distribution channel
7. Customer landscape                        
               7.1 Overview
                              Exhibit 35:  Customer landscape
8. Geographic Landscape                    
               8.1 Geographic segmentation
                              Exhibit 36:  Market share by geography 2020-2025 (%)
               8.2 Geographic comparison    
                              Exhibit 37:  Geographic comparison
               8.3 North America – Market size and forecast 2020-2025          
                              Exhibit 38:  North America – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 39:  North America – Year-over-year growth 2020-2025 (%)
               8.4 Europe – Market size and forecast 2020-2025         
                              Exhibit 40:  Europe – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 41:  Europe – Year-over-year growth 2020-2025 (%)
               8.5 APAC – Market size and forecast 2020-2025             
                              Exhibit 42:  APAC – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 43:  APAC – Year-over-year growth 2020-2025 (%)
               8.6 South America – Market size and forecast 2020-2025          
                              Exhibit 44:  South America – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 45:  South America – Year-over-year growth 2020-2025 (%)
               8.7 MEA – Market size and forecast 2020-2025              
                              Exhibit 46:  MEA – Market size and forecast 2020-2025 ($ billion)
                              Exhibit 47:  MEA – Year-over-year growth 2020-2025 (%)
               8.8 Key leading countries        
                              Exhibit 48:  Key leading countries
               8.9 Market opportunity by geography
                              Exhibit 49:  Market opportunity by geography
9. Drivers, Challenges, and Trends                  
               9.1  Market drivers     
                              9.1.1 Increasing personal disposable income and rising middle-class population
                              9.1.2 Increasing children’s TV and Internet viewership
                              9.1.3 Rise in online sales
               9.2 Market challenges              
                              9.2.1 Seasonal demand and short life of merchandise and collectibles
                              9.2.2 Market fragmentation
                              9.2.3 Increasing popularity of e-games
                              Exhibit 50:  Impact of drivers and challenges
               9.3 Market trends      
                              9.3.1 Emergence of 3D printing
                              9.3.2 Use of licensed merchandise for marketing and branding
                              9.3.3 Growing market for franchise movies and shows
10. Vendor Landscape                         
               10.1 Overview             
                              Exhibit 51: Vendor landscape
               10.2 Landscape disruption      
                              The potential for the disruption of the market landscape was moderate in 2020, and its threat is expected to remain unchanged by 2025. 
                              Exhibit 52: ?Landscape disruption?
                              Exhibit 53: Industry risks
11. Vendor Analysis               
               11.1 Vendors covered              
                              Exhibit 54:  Vendors covered
               11.2 Market positioning of vendors    
                              Exhibit 55:  Market positioning of vendors
               11.3 Atlas Games       
                              Exhibit 56:  Atlas Games  – Overview
                              Exhibit 57:  Atlas Games  – Product and service
                              Exhibit 58:  Atlas Games  – Key offerings
               11.4 Clementoni Spa 
                              Exhibit 59:  Clementoni Spa – Overview
                              Exhibit 60:  Clementoni Spa – Product and service
                              Exhibit 61:  Clementoni Spa – Key offerings
               11.5 Franckh-Kosmos Verlags-GmbH and Co. KG           
                              Exhibit 62:  Franckh-Kosmos Verlags-GmbH and Co. KG – Overview
                              Exhibit 63:  Franckh-Kosmos Verlags-GmbH and Co. KG – Product and service
                              Exhibit 64:  Franckh-Kosmos Verlags-GmbH and Co. KG – Key offerings
               11.6 Hasbro Inc.         
                              Exhibit 65:  Hasbro Inc. – Overview
                              Exhibit 66:  Hasbro Inc. – Business segments
                              Exhibit 67:  Hasbro Inc. – Key offerings
                              Exhibit 68:  Hasbro Inc. – Segment focus
               11.7 LEGO System AS
                              Exhibit 69:  LEGO System AS – Overview
                              Exhibit 70:  LEGO System AS – Product and service
                              Exhibit 71:  LEGO System AS – Key news
                              Exhibit 72:  LEGO System AS – Key offerings
               11.8 Mattel Inc.          
                              Exhibit 73:  Mattel Inc. – Overview
                              Exhibit 74:  Mattel Inc. – Business segments
                              Exhibit 75:  Mattel Inc. – Key offerings
                              Exhibit 76:  Mattel Inc. – Segment focus
               11.9 Ravensburger AG             
                              Exhibit 77:  Ravensburger AG – Overview
                              Exhibit 78:  Ravensburger AG – Product and service
                              Exhibit 79:  Ravensburger AG – Key offerings
               11.10 The Goliath Games LLC
                              Exhibit 80:  The Goliath Games LLC – Overview
                              Exhibit 81:  The Goliath Games LLC – Product and service
                              Exhibit 82:  The Goliath Games LLC – Key offerings
               11.11 TOMY Co. Ltd.
                              Exhibit 83:  TOMY Co. Ltd. – Overview
                              Exhibit 84:  TOMY Co. Ltd. – Business segments
                              Exhibit 85:  TOMY Co. Ltd.- Key news
                              Exhibit 86:  TOMY Co. Ltd. – Key offerings
                              Exhibit 87:  TOMY Co. Ltd. – Segment focus
               11.12 VTech Holdings Ltd.      
                              Exhibit 88:  VTech Holdings Ltd. – Overview
                              Exhibit 89:  VTech Holdings Ltd. – Business segments
                              Exhibit 90:   VTech Holdings Ltd. – Key news
                              Exhibit 91:  VTech Holdings Ltd. – Key offerings
                              Exhibit 92:  VTech Holdings Ltd. – Segment focus
12. Appendix                           
               12.1 Scope of the report         
                              12.1.1 Market definition
                              12.1.2Objectives
                              12.1.3 Notes and caveats
               12.2 Currency conversion rates for US$            
                              Exhibit 93:Currency conversion rates for US$?
               12.3 Research Methodology   
                              Exhibit 94: Research Methodology
                              Exhibit 95: Validation techniques employed for market sizing?
                              Exhibit 96: Information sources
               12.4 List of abbreviations        
                              Exhibit 97: List of abbreviations
About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
Contact
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email:[email protected]
Website: www.technavio.com/
SOURCE Technavio
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